If you love space games, you will at least know Homeworld. The at that time revolutionary strategy game with its fleet maneuvers in three-dimensional space fascinated many players as well as critics. Rob Cunningham was the art director for Homeworld and co-founder of its former developer Relic Entertainment. That was in 1997.
Twenty years later, we visit Rob in his studio Blackbird Interactive in Vancouver and talk to him about the past, the present and of course about the future.
Besides, we also did a short interview with him for Gamestar, in which he tells us anecdotes about his work on Homeworld (only visible to Gamestar Plus members).