blog

space.games.film Teaser

The rediscovered first teaser

The other day, while cleaning up digitally, I rediscovered the very first teaser we had put together to give a first impression of space.games.film. Somewhere in the depths of the hard drives it resurfaced. Because the original version was constantly being edited, I actually assumed that it was lost forever.

Now, about three years later, you can clearly notice its prototype character, especially in direct comparison with the official trailer. And yet, it still does what it was supposed to do back then: give a first impression of the mood of the film.

Since the teaser is simply “outdated”, it is no longer part of our official videos. But of course we don’t want to withhold it from you.

 

Indie Game: The Movie Filmposter

Film recommendation: Indie Game: The Movie

“Indie Game: The Movie” is a highly acclaimed, Kickstarter financed indie film, which despite its release in 2012, can still be seen as being representative of the emotional ups and downs of indie developers.

The film follows the team Edmund McMillen and Tommy Refenes during the development and subsequent release of Super Meat Boy, and lone wolf Phil Fish during the development and introduction at Pax of FEZ. Jonathan Blow also talks about his game Braid and what its following success brought about.

What makes the film special is its intimate relationship with the developers it accompanies. It documents not only the development process of the games presented, but also the emotional life of the people behind them. We often witness outbursts of emotion, which range from anger to joy.

Not only the film is highly recommended, but also the commentary track, in which the filmmakers tell many anecdotes from the production period. By the way, the film describes itself as “the first feature documentary film about making video games”. Is that true? Which films do you know, and which ones are older than Indie Game: The Movie?

games.film social media channels

games.film on (almost) all channels

Okay, given the sheer amount of social media channels we’re not even close to being everywhere. Every person has their own preferences, both in terms of which network they like and what they want to see. We can’t and also don’t want to cover everything, especially since there are still only the two of us.

For now we prefer to limit ourselves to writing elaborate blog entries and use the social networks from time to time to post things other than games.film. So here’s a short list of our channels and what we do there.

 

  • Facebook: Links to new blog entries
  • Twitter: Links to new blog entries, tweets for entertainment
  • Instagram: For entertainment
  • YouTube: Our trailers, videos not exclusively made for customers
  • Vimeo: Our trailers
  • Discord: Our chat platform, links to new blog entries

 

A more detailed description of our activities on the different pages can be found here.

No matter which channel you prefer, feel free to contact us! 🙂

space.games.film Steam

space.games.film available on Steam now!

space.games.film is available for purchase on Steam. So far our space games documentary was exclusively available on Vimeo. Now we’re closer to the community. So to all game and documentary interested fans: have fun!

If you want to support this and upcoming film projects you can do so by taking part in a short survey. Thank you very much in advance!

To the survey: Klick

 

Update: Soon you can no longer buy the film via Steam or Vimeo, but you can buy it (or even watch it for free) in our own shop!

GameStar Interview Dokuteam

An interview with games.film

This time there is an interview with us instead of from us. We were interviewed by Michal Graf from GameStar magazine, for which we have already done a few documentaries. Now it was our turn to stop hiding behind the camera and answer questions. Of course we talked about the GameStar documentaries produced by us, but also about how Michael and we got to know each other and therefore about space.games.film.

The unfamiliar position in front of the camera was not really appealing to us both, as you can see at one point or another. What do you think, how did we do? If you have a GameStar Plus account, you can watch it here for yourself. 😉