For space.games.film we shot many hours of material. The first complete rough cut was correspondingly much longer than the final version is. Some almost finished scenes fell victim to the editing scissors; because they didn’t advance the film, because circumstances had changed or because they just didn’t fit.
In the Gamescom 2016 sequence at the beginning of space.games.film, this was especially the case for Chris Roberts, who passionately talks about his support for other space games. Michael Graf, Michael Schade and Andreas Suika also share their passion and enthusiasm at the exhibition with us.
The personal statements illustrate the people behind the developers (and journalists) and we really would have liked to include them in the film. However, they would have stretched the intro too much and we would have deviated too much from the actual space theme.
In the form of Deleted Scenes, we now want to show you these (and in the next few weeks more) interesting interview parts and B-roll that didn’t make it into the film. Enjoy!